I playing your game and i really liked the implementation of slowing down time and that each level is generated randomly, Though i do suggest reducing audio's sharpness and allowing the player to jump up walls when moving against them. Also, adjusting the enemy spawning rate or making them slightly easier to defeat could enhance game's balance and player experience, other than that its a pretty good base for a game.
Thanks! This is my first ever "real" game, So there are without a doubt going to be some issues. But I don't think I'll be updating the game, it was just meant to be a practice for my future projects.
Yeah, i kinda figured. Buts its definitely the best way to practice and improve for other projects. Its a great learning experience and by posting it on gamejams you can get so good feedback from people also on ways you could try and improve your games further
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It's TIME TIME!!! Timein' time? Timin' time?
Also I accidentally buffed my fire rate by a ton and turned the game into Powerwash Simulator lol-
lmao hey, ya found me
I playing your game and i really liked the implementation of slowing down time and that each level is generated randomly, Though i do suggest reducing audio's sharpness and allowing the player to jump up walls when moving against them. Also, adjusting the enemy spawning rate or making them slightly easier to defeat could enhance game's balance and player experience, other than that its a pretty good base for a game.
Thanks! This is my first ever "real" game, So there are without a doubt going to be some issues. But I don't think I'll be updating the game, it was just meant to be a practice for my future projects.
Yeah, i kinda figured. Buts its definitely the best way to practice and improve for other projects. Its a great learning experience and by posting it on gamejams you can get so good feedback from people also on ways you could try and improve your games further
:D